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Check out my Game Development Projects so far!!
Come bye
*IN PROGRESS*
Come Bye is a relaxing single player game made in Unity engine where the player acts as a local sheep dog herding its sheep into the pen before night fall. Different sheep react differently to the dogs approach and as the days progress the flock increases. If night descends when the sheep are not safely secured they can be prey to wolves and lost, so the aim of the game is to protect as many sheep as possible.
The game is being made in Unity and is being created for my HND Computer Games Development Course.
The Three Mushketeers
The Three Musketeers is a single player puzzle platformer game. In this game the player switches between three mushrooms of varying species and with varying abilities, and must use all three to escape the home of the forager that took them. A Puffball mushroom can shoot others into the air, a Parrot Waxcap mushroom can stick to surfaces and a Fly Agaric mushroom can push round objects. Only together and by tactically using each of their abilities can they escape and player progress.
All of the art assets for this game were created by myself.
The game was created using C# in Monogame for my HND Computer Games Development Course.
Dangerous Shores
In connection with FASTFORWARD and RNLI. Working with these two amazing organisations was such a rewarding and inspiring experience!!!
A narrative driven game, exploring the potential dangers of Scotland’s Waters.
While at Edinburgh College, I got the amazing opportunity to work with both the Scottish Charity FastForward, and the RNLI to create a game that could be used to educate and inspire at risk young people.
This ‘choose your own adventure’ style game was created by adapting a script, written by young people and provided by FastForward, into a viable game format. With three other students at the college we worked together to create an immersive story that follows a young individual navigating peer pressure, alcohol and drug use.
The majority of art assets for this game were created by myself.
The game was made using C# in Monogame and was created for my HND Computer Games Development Course.
FastForward: https://fastforward.org.uk/
RNLI: https://rnli.org/
PotionFall
Potion Fall was a UI design project in which I created 2 versions of a Start and Level Select screen for a simple Halloween themed game. The game was to be aimed for young children and the designs needed to have different visual aesthetics.
All the art assets for this were created by myself.
BLockBReaker
Beat the Blocks.
Become the Block Breaker.
This game is a simple block breaking game with 1 player and ten levels. Each level brings with it new brick types and harder gameplay. The levels are timed and the player must wipe the board clean before the time is up to progress to the next level.
All the art assets for this game were created by myself.
The game was made using C# in Monogame and was created for my HND Computer Games Development Course.
WitchWars
Potions that explode Grim Reapers. Cauldrons that explode potions. Players, exploding each other.
This game is a map based game that invites two players to go against one another in a deathmatch-like game of exploding potions. Cauldrons emit potions to be collected, each giving unique powerups or adding attacks. Players must tactically place exploding potions to catch the other player, without losing a life of their own.
Last Witch Standing Wins.
All the art assets for this game were created by myself.
The game was made using C# in Monogame and was created for my HND Computer Games Development Course.
BumperShips
Asteroid Air Hockey anyone?
In this two player game, each player controls a small spaceship and attempts to score a goal on the other player with a floating asteroid.
The game was made using C# in Monogame and was created for my HND Computer Games Development Course.
SPAceSLIDER
Space is under attack, and you are the last ship standing. Defend it!
In this game the player controls a single spaceship and attempts to kill off the oncoming attackers. For each they miss, they lose protection and eventually the game.
The game was made using C# in Monogame and was created for my HND Computer Games Development Course.

































